



but again, if any fix for reducing this issue I'm still all ears for the solution.Īs a general principle if you're getting Xruns put the buffer size up.ĭrumGizmo is a special case. So maybe we should just keep on making music instead of fighting an issue that seems to be there no matter what! I've noticed this has frustrated many and gets in the way of us being productive because we waste time trying to solve it I'm just saying that the average listener will not notice the audio drop offs caused by xruns. They are critics yet they are more who just wanna enjoy the music or whatever creative folks create. I mean you'll get guitarist who will listen to what I'm playing looking for mistakes or where I've punched in a correction in a guitar solo but when you really thing about it, they are more music lovers than musicians. So besides the annoying noises and the sometimes impossible working environment xruns create, should we be crying over xruns and audio quality? Even my musician friends who don't do their own recordings. I've played stuff for my music fans friends and they all say stuff sounds like what they hear on the radio and so on. Remember we're making music and not all are engineers who will sit there and scrutinize things. The drums sounds exactly the way they should. When I would listen to that audio, I notice no loss in audio quality. The reason I'm posting this is to ask about audio loss (even though if anyone has suggestions of fixing this I'm all ears ). Ardour is not that bad but still, say one bar of busy drums and I'll get about 500-600 xruns. Reaper is so bad that it seems to slow down while recording the audio tracks that I turn down the volume due to the cracking, popping and hi-pitched squeals. I get crazy xruns if the drums are doing anything crazy especially in Reaper. I use either Ardour (mostly) or Reaper to record from midi to audio. I use Drumgizmo and some tracks are crazy busy. OK, I hear that xruns causing audio drops and destroys your recordings, drop outs, etc.
